WITH SALT AND ROCKS IN OUR VEINS: Ars Electronica Expanded Animation 2025: support for application.
An art-science intersection, a water and rock-led animated storytelling, combining digital twinning, interactivity and game engine generated landscapes.
An interactive game collapsing the distance between the lithium-led energy transition in the global North and remote natural waterbodies in the Atacama desert. Entering though the perspective of desert water and rocks to reflect on the complexity of decision making at this end-Holocene, where everywhere is intimately and molecular connected, and nowhere is over-the-horizon anymore.
Above: Documentation shorts of gameplay and installation at IMAL, Brussels (June 2024). Playing site 1: Natural saltwater lagoon on Atacama salare.
Above: Documentation shorts of gameplay and installation at IMAL, Brussels (June 2024). Playing site 2: Natural saltwater lagoon on Atacama salare.
Duration 6:30
Materials: Projection of game with sound, generated in Unreal Engine running on gaming PC. 2nd screen on metal pole displaying webcrawler hits in realtime. Multiple fibreglass ponds, salt water, ceramics.